Protected
_canvasThe canvas corresponding to the engine.
Protected
_glWebGL rendering context.
Private
_requestEasy to destroy RAF.
Private
_timeUsed to calculate the interval between each frame rendering.
Rendered 2D texture when the image has not been loaded yet.
Rendered cube texture when the image has not been loaded yet.
Private
activeCurrent active scene.
Private
_animateGenerated using TypeDoc
The engine is the big steward of all content.