Enumeration GLCapabilityType

GL Capabilities Some capabilities can be smoothed out by extension, and some capabilities must use WebGL 2.0.

Enumeration Members

WEBGL_colorBufferFloat: "WEBGL_color_buffer_float"
astc: "WEBGL_compressed_texture_astc"
astc_webkit: "WEBKIT_WEBGL_compressed_texture_astc"
blendMinMax: "EXT_blend_minmax"
colorBufferFloat: "EXT_color_buffer_float"
colorBufferHalfFloat: "EXT_color_buffer_half_float"
depthTexture: "WEBGL_depth_texture"
drawBuffers: "WEBGL_draw_buffers"
elementIndexUint: "OES_element_index_uint"
etc: "WEBGL_compressed_texture_etc"
etc1: "WEBGL_compressed_texture_etc1"
etc1_webkit: "WEBKIT_WEBGL_compressed_texture_etc1"
etc_webkit: "WEBKIT_WEBGL_compressed_texture_etc"
instancedArrays: "ANGLE_instanced_arrays"
multipleSample: "multipleSampleOnlySupportedInWebGL2"
pvrtc: "WEBGL_compressed_texture_pvrtc"
pvrtc_webkit: "WEBKIT_WEBGL_compressed_texture_pvrtc"
s3tc: "WEBGL_compressed_texture_s3tc"
s3tc_webkit: "WEBKIT_WEBGL_compressed_texture_s3tc"
shaderTextureLod: "EXT_shader_texture_lod"
shaderVertexID: "shaderVertexID"
standardDerivatives: "OES_standard_derivatives"
textureFilterAnisotropic: "EXT_texture_filter_anisotropic"
textureFloat: "OES_texture_float"
textureFloatLinear: "OES_texture_float_linear"
textureHalfFloat: "OES_texture_half_float"
textureHalfFloatLinear: "OES_texture_half_float_linear"
vertexArrayObject: "OES_vertex_array_object"

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