Private
_customPrivate
_enginePrivate
_farPrivate
_fieldPrivate
_isPrivate
_lastPrivate
_nearPrivate
_orthographicPrivate
_projectionPrivate
_viewPrivate
_viewportRendering priority - A Camera with higher priority will be rendered on top of a camera with lower priority.
Readonly
shaderShader data.
Static
Private
_cameraStatic
Private
_cameraStatic
Private
_inverseVPMatrixStatic
Private
_projectionStatic
Private
_tempStatic
Private
_viewStatic
Private
_vpFar clip plane - the furthest point to the camera when rendering occurs.
The camera's view angle. activating when camera use perspective projection.
Whether it is orthogonal, the default is false. True will use orthographic projection, false will use perspective projection.
Near clip plane - the closest point to the camera when rendering occurs.
Viewport, normalized expression, the upper left corner is (0, 0), and the lower right corner is (1, 1).
Re-assignment is required after modification to ensure that the modification takes effect.
Private
_updateStatic
Private
_rotationCompute the inverse of the rotation translation matrix.
The rotation used to calculate matrix
The translation used to calculate matrix
The calculated matrix
Generated using TypeDoc
Camera.