Private _customPrivate _enginePrivate _farPrivate _fieldPrivate _isPrivate _lastPrivate _nearPrivate _orthographicPrivate _projectionPrivate _viewPrivate _viewportRendering priority - A Camera with higher priority will be rendered on top of a camera with lower priority.
Readonly shaderShader data.
Static Private _cameraStatic Private _cameraStatic Private _inverseVPMatrixStatic Private _projectionStatic Private _tempStatic Private _viewStatic Private _vpFar clip plane - the furthest point to the camera when rendering occurs.
The camera's view angle. activating when camera use perspective projection.
Whether it is orthogonal, the default is false. True will use orthographic projection, false will use perspective projection.
Near clip plane - the closest point to the camera when rendering occurs.
Viewport, normalized expression, the upper left corner is (0, 0), and the lower right corner is (1, 1).
Re-assignment is required after modification to ensure that the modification takes effect.
Private _updateStatic Private _rotationCompute the inverse of the rotation translation matrix.
The rotation used to calculate matrix
The translation used to calculate matrix
The calculated matrix
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Camera.